By Jayne Pilling
Cartoons―both from the vintage Hollywood period and from extra modern function motion pictures and tv series―offer a wealthy box for precise research and research. participants draw on theories and method from movie, tv, and media experiences, paintings background and feedback, and feminism and gender studies.
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Extra info for A Reader In Animation Studies
Bazin’s Evolution of the Language of Cinema is a compilation of three articles written between 1952 and 1955. In 1951 the viewers of the popular television show ‘See it Now’ for the first time saw a computer graphics display, generated by MIT computer Whirlwind, built in 1949. 32 Comolli’s Machines of the Visible was given as a paper at the seminal conference on the cinematic apparatus in 1978. The same year saw the publication of a crucial paper for the history of computer graphics research. 34 By this year, most of the fundamental photo-realistic techniques were discovered and turnkey computer animation systems were already employed by media production companies.
While the painting tradition had its own iconography of subjects connoting mimesis, moving image media relies on a different set of subjects. Steven Neale describes how early film demonstrated its authenticity by representing moving nature: What was lacking [in photographs] was the wind, the very index of real, natural movement. 30 Computer graphics researchers resort to similar subjects to signify the realism of animation. 31 These privileged signs of realism overcompensate for the inability of computer graphics researchers to simulate fully such ‘real scenes’.
Fournier and D. Fussell, ‘Fractal Surfaces’, Communications of the ACM(1981). Geoffrey Y. 3 (1984): 21–30; Geoffrey Y. 3 (1985): 297–304. Geoffrey Y. 3 (1984): 19. William T. 3 (1983): 91–108. Nadia Magnenat-Thalman and Daniel Thalman, ‘The Direction of Synthetic Actors in the Film ‘Rendezvous a Montreal’, IEEE Computer Graphics and Applications, December 1987. M. Carignan, Y. Yang, N. Thalmann and D. 2 (1982): 99–104. K. Anjyo, Y. Usami and T. 2 (1982): 111–120. Steve Neale, Cinema and Technology (Bloomington: Indiana University Press, 1985), 52.
A Reader In Animation Studies by Jayne Pilling